One game that made me think otherwise was Eidolon, with its fractal-like corridor "ribs", which I thought was exceptional. I felt like I was walking around hallways rather than underground passages. The other observable truth of dungeons in the 8-bit world is that they always had hard, square-ish edges, which never seemed very dungeonesque to me. Unlike the other commenters, I don't think it has to have a 1st person perspective in the dungeons, but if you *did* decide to go that route, what I would *love* to see is the approach that the game Dungeons of Daggorath used on the TRS platform: they used a custom line drawing algorithm to make the lines appear more faint, giving the illusion of *depth* to their dungeons and its inhabitants, which I've never seen elsewhere. I thought it was great that you could abandon your ship and swim(!) to the shore, and that the progress was slower and, again, your head bobbed to the surface! Excellent, excellent, excellent! This is awesome! The attention to detail is fantastic, and I was delighted when I saw the heads poking about the tall grass, not just the hero, but the pursuer.
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